Its electro sound matches beautifully with the industrial setting and action fueled gameplay. This violent ballet also comes with a killer soundtrack. It really makes you want to go back and keep practicing to “git gud.” But even for Normal difficulty, also the easiest you can choose, it felt like a challenge to even get an A. Doing so eventually brought my rating up to a solid B and lead to a more enjoyable time in the game. I began to also only use focus if there more than 2 enemies. It’s all about quick switches back and forth to make traversing through each level faster and more fluid. For a lot of my second run I wasn’t focused on making focus a priority. Balancing between normal timing and focus is key. For a while there it was no surprise my average score was a C. Using too much focus will increase your run time which in turn affects your overall level rating. Essentially you’re competing against your own personal best and others around the world to be on top of the leader board. It’s not all about pulling off cool looking moves and kills, it’s also about how fast you can do it. I eventually learnt that relying too heavily on Focus was a big no no and my balancing act was to blame. At first the gameplay felt sluggish and the focus ability was cool but it didn’t feel like a good balance. This is what brought upon my initial first impressions. My Friend Pedro is based off the old Adult Swim Games Flash game MFP: My Friend Pedro from 2014. Turns out I wasn’t far off the mark either. The character model physics in particular made it feel like I was playing an old Adobe Flash game. It was a slower safer run so I could constantly be aware of my surroundings while trying to execute the perfect kill. Which I was doing a lot of during my first playthrough outside of focus. I found jumping and running felt a tad clunky if you’re playing like a regular platformer. Out of focus however is a different story. It makes all of these movements flow with ease. In focus you can easily flip over obstacles, dodge bullets and have an easier time acing those perfectly timed kills. It’s the slow-motion bullet time effect we’ve seen in movies like The Matrix trilogy. It’s called Focus and most of us already have a grasp of what this is. However it’s the main mechanic that puts the cherry on top of this Banana split sundae. Followed by kicking a body part towards a third, knocking them out. Even if memorable means you just ollied your way through a window and blew two separate brains out at the same time. Incorporating jumping, swinging, parkour-like stunts and even skateboarding lead to some truely satisfying and memorable moments. The way the levels are designed let you get creative with your kills and really shine during the last half. The reasons for this don’t really matter as the action packed gameplay distracts you from remembering there even is a story, if you can call it that. Unaware of who you are or how a banana is even talking to you, Pedro leads you on the chase to take down multiple targets who seem to also hold a target on you. This is how your character wakes up at the beginning of the game. Speaking of bananas, this is the first thing you see, and it talks. Slowing down time may be the go-to mechanic of this platformer-like shoot ‘em up but its high energy action and speed is what makes it truely Bananas. My Friend Pedro, to put it simply, is Bonkers. But after my second run my entire perspective of the game completely changed. ![]() During my first run through of My Friend Pedro, my initial thoughts were that it wasn’t as Bravisimmo as it was made out to be.
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